You will also be able to choose to have a Strong Connection to Malbonte or a Weak Connection to Malbonte. These choices change the story, the interactions you have with other characters and the scenes you will be able to play. Your choices can also influence Glory □ points. But starting Season 2 you can trigger a hidden path balancing the points: Path of Malbonte □□. Most choices you make for your Main Character in this book influence one of the following variables: Angel □ or Demon □. the Angels and Demons Academy? Devilish lecturers, angelic sweethearts, and the temptation to break Heaven's rules - what else awaits you in this dangerous, fantastical afterlife?"Ĭome and join us on the Reddit fan community to discuss this book and others! Even if I play Archer I know for a fact that I don't need that aim indicator graphic to be on target."You died and went to. Still, my only problem with the game is the crosshair graphic can't be removed, to make the game look like it did before the aiming patch. The exception would be "Archer", where free aim seems to work really well. If you have already figured out that taking the high ground is the best position to be in, there's no need to free aim because you're already in position to shoot or stomp enemies. When I tried free aim it engendered passivity because instead of moving and positioning I was focused on positioning a crosshair, and instead of always being above or parallel to enemies I was shooting upwards. Some players were vocal about "not being able to aim in all directions", and the dev was good enough to add the mechanic for those players.Īs someone who's played the game since launch, I can tell you that "free aim" is actually hindrance, especially as a "Wizard" main. Your focus is entirely on observation and being one step ahead in your reaction time. You are able to focus and be "in the zone" with the original control scheme. You would use your dash i-frames, jump and glide to position yourself relative to enemies, and fire. It was perfect because you had no need to waste time and focus aiming a crosshair. Originally, the game had a fixed horizontal aim-path. I'm back to reinforce our points mentioned before, in more detail. You've created such a lovely game and that indicating line really detracts from it. Originally posted by perry4953:Mentioned earlier, please include an option to disable the aim indicator (visually).
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